Reflection 2! |
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ReverendCrow
Team VAG
Joined: 17 Nov 2008 Location: Rochester Online Status: Offline Posts: 1983 |
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Topic: Reflection 2!Posted: 31 Oct 2010 at 6:38pm |
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SilverJ-17
Godlike Member
Silver Coinage Joined: 05 Feb 2009 Location: Western Indiana Online Status: Offline Posts: 1447 |
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Posted: 31 Oct 2010 at 3:49pm |
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A Redeemer.
Actually, a shield belt or chestplate armor would do. I'd rather Reflection have a belt than a keg anyways. If not, then at least put the Chestplate somewhere. I would say put it where the Helmet is, but it would probably look goofy and I'd rather we keep the Helmet, unless the belt was in it's place and Chestplate was where the Keg was. If that's the case, the place where the belt is should be a little bit more open, to make it a bit harder to get it without getting hit. (i.e. both from the sides and from either base) Hell, take away the bridge railings and make that bridge wide-open if you have to.Then again, perhaps an area you have to wall-jump just right to get the chestplate or belt might work to. |
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-NocTuRnuS-
Team NbK
Joined: 28 Jun 2010 Location: Scandinavia Online Status: Offline Posts: 575 |
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Posted: 31 Oct 2010 at 12:18pm |
I like that!:D |
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ThAtSmAtT
Team KmA
Buffalo Bill Joined: 08 Feb 2009 Online Status: Offline Posts: 2572 |
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Posted: 31 Oct 2010 at 11:50am |
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ermm maybe have it necris themed?
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streetz
Senior Member
Joined: 25 Oct 2010 Location: Georgia Online Status: Offline Posts: 159 |
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Posted: 31 Oct 2010 at 11:25am |
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more Health vials or Armor
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Light Years Ahead Of My Peers
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VaLlEy-Of_Pain
Team GOML
Joined: 11 Nov 2009 Location: Montreal Canada Online Status: Offline Posts: 608 |
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Posted: 31 Oct 2010 at 10:21am |
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some more walls to protect you when people spam like ****? xD
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VEDA
Godlike Member
Joined: 24 Mar 2009 Location: San City, NC Online Status: Offline Posts: 884 |
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Posted: 31 Oct 2010 at 9:47am |
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Alrighty peeps, I have a kickass map creator from the Epic Forums that may be interested in making Reflection 2. What would make reflection better/more fun? Open to all ideas.
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