WAR maps converted to vCTF |
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Nootsac ![]() Senior Member ![]() ![]() Joined: 14 Nov 2008 Location: DiRtY JeRz Online Status: Offline Posts: 137 |
![]() ![]() ![]() ![]() Posted: 02 Aug 2009 at 11:19am |
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iAM_VCTFMapPack_1_Final includes:
Sinkhole
OnyxCoast
Avalanche
FacingWorlds
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ax412 ![]() Team iAM ![]() ![]() Duel Champ Joined: 29 Jan 2009 Location: Cali Online Status: Offline Posts: 4833 |
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onyx coast, because i cant play the war version :( my disc wont load it.
lol i'll try and find fase for you.
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Supreme_Venom ![]() Team KmA ![]() ![]() Joined: 26 Apr 2009 Online Status: Offline Posts: 856 |
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That actually sounds pretty tight.. gives a new meaning to those maps and it will definitely attract allot of attention.
I think those 2 stock maps might be the only ones tho.. If you do vCTF on Torlan or other large maps, things will become complicated altho it sounds like allot of fun. |
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WaRHore ![]() Ultra Member ![]() Joined: 01 Dec 2008 Online Status: Offline Posts: 294 |
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I think sinkhole would be a great ctf map.
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SilverJ-17 ![]() Godlike Member ![]() ![]() Silver Coinage Joined: 05 Feb 2009 Location: Western Indiana Online Status: Offline Posts: 1447 |
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Torlan apparently already has a VCTF version, I think. I could of sworn that I've seen one for it and Avalanche, albeit a crappy one. (I didn't really like VCTF - Avalanche, so maybe a better VCTF remake could be a request of mine. The VCTF remake just seemed too damn small.. imo..)
Hmm.. Islander? (Now, if only you could cap the Air node in VCTF, so that you could be sure that your team is able to get the Redeemer and not theirs, unless they take the node back.) Ehh.. Raptors = Midfield, I guess.. and I'm not exactly sure about the flags, though neither should be where the cores are, or at least the where that long stretch of electric(?) water is. Also, lol.. I wonder if a VCTF-Hostile could work, because it'd be cool to be able to complete a match on that map, without it kicking everybody out.. or did they fix that glitch, on the PS3 version? |
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Nootsac ![]() Senior Member ![]() ![]() Joined: 14 Nov 2008 Location: DiRtY JeRz Online Status: Offline Posts: 137 |
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What do u guys think about putting a scorpion in the back of each of the "Core" builing on market district? If that were to happen I would add avrils into the map also. Another idea is to put a kego-o-health up where the center node was. Thoughts?
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ThAtSmAtT ![]() Team KmA ![]() ![]() Buffalo Bill Joined: 08 Feb 2009 Online Status: Offline Posts: 2572 |
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yeah those ideas are interesting noot :), would like to play some vctf market district. would be different.
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DVirus_R ![]() Team Phoenyx ![]() ![]() Scavenger Hunter Joined: 09 Feb 2009 Location: Yucatán, México Online Status: Offline Posts: 2836 |
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yeahh, i'm agree, market district is a small map, may be for CTF, sinkhole too, serenity is bad idea to make it like VCTF, will be... Onyx coast, Islander and tank crossing maybe.
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![]() ☢ Phyx_ThunderBird |
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ReverendCrow ![]() Team VAG ![]() ![]() Joined: 17 Nov 2008 Location: Rochester Online Status: Offline Posts: 1983 |
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_EnVy_ ![]() Team Deep Ground ![]() ![]() Joined: 19 Nov 2008 Location: Da FN TOP OBV Online Status: Offline Posts: 2035 |
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avalanche vctf would own!!! and noot dont make any of the lop sided maps into vctf. they would suck really bad imo
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![]() sympathy one gets for nothing, EnVy must be earned" |
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DVirus_R ![]() Team Phoenyx ![]() ![]() Scavenger Hunter Joined: 09 Feb 2009 Location: Yucatán, México Online Status: Offline Posts: 2836 |
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yeahhh, you right, i didn't think that point.
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![]() ☢ Phyx_ThunderBird |
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SilverJ-17 ![]() Godlike Member ![]() ![]() Silver Coinage Joined: 05 Feb 2009 Location: Western Indiana Online Status: Offline Posts: 1447 |
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You could also place it on the road behind the buildings or whatever, ala the Domination version of Market Square and use the space for another vehicle or Scorpion. Alternately, the vehicle in the back area could easily be a tank, because it would fit, but that would probably be too much, for such a small map.. though Minotaur =/= a normal Tank.. |
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ReverendCrow ![]() Team VAG ![]() ![]() Joined: 17 Nov 2008 Location: Rochester Online Status: Offline Posts: 1983 |
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SilverJ-17 ![]() Godlike Member ![]() ![]() Silver Coinage Joined: 05 Feb 2009 Location: Western Indiana Online Status: Offline Posts: 1447 |
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It sure would add a cool twist. Which reminds me, any chance you guys are going to/ working on that VCTF/ Warfare hybrid Danjel thought of? I'd love to see a dash of Warfare in my VCTF, if it all possible. Even better, would be some of these map conversions supporting it..
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DVirus_R ![]() Team Phoenyx ![]() ![]() Scavenger Hunter Joined: 09 Feb 2009 Location: Yucatán, México Online Status: Offline Posts: 2836 |
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ohhh, you propose to mix Warfare with VCTF?
thats so sick man! and cool! you can heal the nodes without the orb that will do this so interesting, but i think it will be like Kargo, a campers site, but will be great to play on 4v4.
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![]() ☢ Phyx_ThunderBird |
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Nootsac ![]() Senior Member ![]() ![]() Joined: 14 Nov 2008 Location: DiRtY JeRz Online Status: Offline Posts: 137 |
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Bump!!! check first post to download iAM Map pack 1
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Nootsac ![]() Senior Member ![]() ![]() Joined: 14 Nov 2008 Location: DiRtY JeRz Online Status: Offline Posts: 137 |
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We are testing these maps now on a dedicated server if anyones interested
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DVirus_R ![]() Team Phoenyx ![]() ![]() Scavenger Hunter Joined: 09 Feb 2009 Location: Yucatán, México Online Status: Offline Posts: 2836 |
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ohhh, so so thank you man, i'll check how looks that. but really thanks.![]() Long life for you.
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![]() ☢ Phyx_ThunderBird |
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_EnVy_ ![]() Team Deep Ground ![]() ![]() Joined: 19 Nov 2008 Location: Da FN TOP OBV Online Status: Offline Posts: 2035 |
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damn i wish i was there =[
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![]() sympathy one gets for nothing, EnVy must be earned" |
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Two_Fase ![]() Forum Moderator ![]() Joined: 06 Nov 2008 Location: Arizona Online Status: Offline Posts: 1560 |
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DOWNLOAD these bad boys when we put the finishing touches on them. maps are sick!!!! NOOT you are the man.
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Anything that bleeds for 7 days and doesn't die is the only thing you should fear
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PcX_Potorikan ![]() Forum Moderator ![]() ![]() PcX Joined: 12 Jan 2009 Location: NY Online Status: Offline Posts: 1472 |
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wow that's a sick idea indeed. Impressive idea. Crow I don't care what everyone says about you man.. I think ur ok lol ;P |
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DVirus_R ![]() Team Phoenyx ![]() ![]() Scavenger Hunter Joined: 09 Feb 2009 Location: Yucatán, México Online Status: Offline Posts: 2836 |
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this file doesn't work in the PS3 man, can't be istalled.
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![]() ☢ Phyx_ThunderBird |
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Two_Fase ![]() Forum Moderator ![]() Joined: 06 Nov 2008 Location: Arizona Online Status: Offline Posts: 1560 |
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^^^go to the link and save the target.
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Anything that bleeds for 7 days and doesn't die is the only thing you should fear
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Heavenly_tRiNiTy ![]() Team Deep ![]() ![]() TEA TIME!!! Joined: 31 Jan 2009 Online Status: Offline Posts: 2101 |
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But they would be free to roam the landscape right? Sounds good cos u gotta have vehicles but what have u planned for the "prime node" as the focus of the bridge? manta or turret on rails? Or just leave it be with boots beneath and keg on top? BTW thanks for the content, i'll investigate.
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Cos I'm Wonderman...I'll take that knife and shove it up your a$$!
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BAIN ![]() Forum Moderator ![]() ![]() Joined: 10 Jan 2009 Location: New Eden Online Status: Offline Posts: 3503 |
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So is the version that I downloaded last night the final version or will I have to download a revised map-pack?
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