What the Deal with Super-Size clans? |
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Heavenly_tRiNiTy ![]() Team Deep ![]() ![]() TEA TIME!!! Joined: 31 Jan 2009 Online Status: Offline Posts: 2101 |
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http://www.iamgaming.com/forum/forum_posts.asp?TID=2494&title=any-clan-need-player
Hey I saw a convo on clan sizes that was interesting and affects most of us (link above) anyway so here goes. You cannot put a limit on the size of a clan - big or small - that is the decision of the leader(s) and clan members. In practice however small clans will find it difficult to survive if they remain small (4 or less is what I consider to be small). Large clans are OK cos they can play internally, play across all modes (if that is their desire) and enough of em should be on at the same time for spontaneous scrims etc. Supersize clans (18+ active players) seems excessive, I cant see how they all get to play in games but maybe thats cos theyre not bothered? A and B teams seem pointless hence i agree that effectively they're operating as 2 clans using 1 clan tag. I've heard of a couple of clans that roll this way but thats their perogative isn't it? as long as their members are happy then whats the deal? The league has driven all the participating clans into a rapid recruiting strategy but everyone it seems were down for a league that encompa**ed all modes. So again, what's the deal with large clans? |
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Cos I'm Wonderman...I'll take that knife and shove it up your a$$!
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JakeT111 ![]() Godlike Member ![]() ![]() Joined: 17 Apr 2009 Location: England Online Status: Offline Posts: 770 |
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I think 10-12 would be a suitable size for a clan to be successful across all modes. Even 12 is pushing but not everyone is going to be good in all gametypes.
I think 10 would be the *best* amount but it's up to the clan leader how many they have I guess. |
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ReverendCrow ![]() Team VAG ![]() ![]() Joined: 17 Nov 2008 Location: Rochester Online Status: Offline Posts: 1983 |
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IMO 8-10 should be max for a clan anything bigger than that is pointless and rediculous a clan should have enough for a match+some extra just incase...all these clans on this forum with huge amounts of members all they are doing is takin all the players that play 1 mode and then callin themselves the best at that mode after takin the players who play that mode
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SP61gTSupra ![]() Team TRU ![]() Splash with me! Joined: 29 Nov 2008 Location: Greenville Online Status: Offline Posts: 2974 |
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Personally, i feel 8-12 seems about right!
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Pepsi puppies get more puppy pussy.
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Prince Big Woody ![]() Godlike Member ![]() Joined: 07 Mar 2009 Online Status: Offline Posts: 1961 |
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I've always prefered smaller teams (10 people = A LOT for a 5v5 tops game) for the fact that I'll actually get to play the match and won't have to sit out anything.. If 2 members can't show at the agreed date due to circumstances that still leaves 3 members just idling/playing eachother to swap out between modes or something.
What invisible barrier is preventing me from playing vCTF? Besides that, with 50+ clans surely it'd be easier to be more 'exclusive' to your mode(s).
Surely with 50+ teams 2 of them have 5 members on at the same time right? Besides, after a while of playing with your team you will find times that all members are available, and having 2 people more than the match was agreed on allows for people who can't make it after all.
Well as soon as you have teams with that many players there should be matches between clans every day, and maybe several matches at a time. |
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BAIN ![]() Forum Moderator ![]() ![]() Joined: 10 Jan 2009 Location: New Eden Online Status: Offline Posts: 3503 |
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I agree with Jake, 10 -12 members is good. That way you will always have enough for clan matches and intra-squad scrimmages. Plus it gives the clan the opportunity to bring in less experienced players and train them without affecting the starting roster.
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FraaaaZ ![]() Team Deep ![]() ![]() Man with many A's Joined: 08 May 2009 Location: London Online Status: Offline Posts: 166 |
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not everybody plays every single mode. the more players there r in a clan, the more diverse array of skills the clan has. u can set ur teams specialists to play for certain modes. for example 8 of ur team members maybe vctf experts so keep em for vctf. 8 other players maybe experts inf wf so have them available for the wf team. if u have players that play all modes put them in more then one mode to represent ur clan.......... :-D
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FraaaaZ / HeAvEnLy_MaRTyR
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Prince Big Woody ![]() Godlike Member ![]() Joined: 07 Mar 2009 Online Status: Offline Posts: 1961 |
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If there were enough teams you wouldn't have to play several modes for a match in the first place.
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Sk-iller ![]() Godlike Member ![]() ![]() Joined: 19 Nov 2008 Location: London Online Status: Offline Posts: 3119 |
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In most of the big clans their actual numbers are an illusion. This is due to inactive players that people don't want to cut from their roster. My previous clan had a good core of players but a huge amount of inactivity which gave the illusion that it was big. Only 10 out of 22 were active. I still feel that a clan will die if it doesn't take on new blood to replace inactivity and player poaching.
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M-Rox ![]() Ultra Member ![]() ![]() Joined: 10 Jun 2009 Location: not here Online Status: Offline Posts: 600 |
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Totally agree and would like to add.... It's not just inactive players, people also have lives outside UT3. I'm so happy DoD and the rest of A-R understand that. |
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Heavenly_tRiNiTy ![]() Team Deep ![]() ![]() TEA TIME!!! Joined: 31 Jan 2009 Online Status: Offline Posts: 2101 |
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True say mate. Thats the case in Heavenly, we really only have 8-9 active players from several countries so time zones and inactivity are big factors in many cases. I know you have Jorge in your clan, imagine if we had a Finnish guy in Heavenly there would be approx 11 hours difference between him and Soule or Killa! We're trying hard for 12 regulars so that comittments, time zones, practices dont affect pledges to scrim gains other clans. Most times I count 5-6 atm on at one time but that aint for long either. I hear people saying dont recruit from places outside your time zone. Not a smart move, its divisive especially when we talk about a community, why exclude? |
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Cos I'm Wonderman...I'll take that knife and shove it up your a$$!
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Sk-iller ![]() Godlike Member ![]() ![]() Joined: 19 Nov 2008 Location: London Online Status: Offline Posts: 3119 |
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I don't think that time zones should be much of an issue. It never affected my ability to play with my american counterparts on a regular basis and shouldn't be a factor in recruitment. I don't care if its night wen i'm playing and morning for trainwreck, we will still kick arse.
And listen to Mommy, UT3 is something to do with your spare time not something to do all the time.
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Deadaim ![]() [qM] ![]() ![]() Joined: 21 Jan 2009 Online Status: Offline Posts: 1791 |
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to me the ideal clan is around 4-8 members |
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RemY ![]() FnA ![]() ![]() Joined: 26 Apr 2009 Location: G-('_'Q) Online Status: Offline Posts: 1182 |
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With smaller teams you would able to function more as a unit. Team Chemistry if you will.
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name_is_clantag
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Fluffy Fluffington ![]() Team Deep ![]() ![]() The Fluffer Joined: 11 Mar 2009 Location: USA Online Status: Offline Posts: 2065 |
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AbsoFuqkinlutely right! Heavenly is a global clan and I like it!
Were recruiting from South America currently. Not because I wanna party in BA or Rio or anything, but because Im trulyy committed to the advancement of our global village and world Peace through UT3. honest.
Anybody out there from say Rio or Buenos Aries???
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M-Rox ![]() Ultra Member ![]() ![]() Joined: 10 Jun 2009 Location: not here Online Status: Offline Posts: 600 |
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I disagree, I have great chemistry with all my clan mates. I enjoy playing with all of them. I love TDM with DoD.I even like VCTF when I am on the opposite team of Chris & Bio, I know I'm gonna lose but I still have a blast. Kargo with Shewulph is great fun. Popping up & having King say "Mommy was EVERYWHERE!" the coolest. Playing Sandstorm with River & Arkos way too funny. Getting shock combo'd by Sandfox lol. Aqua in a tank (hope I'm on his side). I could go on but I don't want this post to be three pages long. |
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Deadaim ![]() [qM] ![]() ![]() Joined: 21 Jan 2009 Online Status: Offline Posts: 1791 |
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no offense.. but noone in the ut3 community knows how to make a clan. if this game was acctually active.. it would make 0 sense to recruit 40 ppl, 0 sense to recruit people from around the world etc.
this game has fallen into the "console uncompetetive category" in my opinion.. its like say a game like warhawk.. bunch of kids running around making 50 player teams etc (although warhawk does have more clan activity then this game) and very little clan activity.
id rather have a clan more in the "competetive" clan aspect, something a game like unreal use to be known for, give me a handful of killers and ill learn everything about them and play any mode with them. i dont want 40 ppl who half them probably dont know the other half, the other half speaks a diffrent language, and a third of them have never seen the others online because they have never played at the same time because they live across the world.
besides the fact that unreal is extremely poor netcode.. i dont understand why you guys force more lag upon yourselves..
and i might be selfish.. but im the kind of player that if we have a clan match.. i want to play every time.. regardless of mode etc. so having 40 players on my team we would have alot of people riding the pine, every single time.
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Prince Big Woody ![]() Godlike Member ![]() Joined: 07 Mar 2009 Online Status: Offline Posts: 1961 |
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I think he means teamwork which followed long practice with always the same couple of people
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M-Rox ![]() Ultra Member ![]() ![]() Joined: 10 Jun 2009 Location: not here Online Status: Offline Posts: 600 |
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I don't know any clans that have 40 active members. I have also been in a clan with 5 active members. I have seen more cohesion in A-R then I did in the smaller clan. They have taught me what being a team player means. Proud to be A-R. |
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RemY ![]() FnA ![]() ![]() Joined: 26 Apr 2009 Location: G-('_'Q) Online Status: Offline Posts: 1182 |
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Teammates' capabilities and weaknesses is what I meant mommy. Also with drokun's post.
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name_is_clantag
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M-Rox ![]() Ultra Member ![]() ![]() Joined: 10 Jun 2009 Location: not here Online Status: Offline Posts: 600 |
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ReverendCrow ![]() Team VAG ![]() ![]() Joined: 17 Nov 2008 Location: Rochester Online Status: Offline Posts: 1983 |
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Guests ![]() Guest Group ![]() |
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8 people per clan is enough imo
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Black_star ![]() Senior Member ![]() ![]() Joined: 01 Feb 2009 Online Status: Offline Posts: 164 |
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Heavenly_tRiNiTy ![]() Team Deep ![]() ![]() TEA TIME!!! Joined: 31 Jan 2009 Online Status: Offline Posts: 2101 |
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Because the onset of a league meant that clans didnt have the time to practice modes they were unfamiliar with so they brought in expertise - a good model if you dont have the time to grow your own. Its no coincidence that pre-league, established clans like tRi and qM numbered less than 9. Now I guessing the only clan that has less than 9 are tRi - who imo happen to be the clan most able to compete in all the modes. All the other clans number 11 upwards i'm guessing off the top of my head. Actually if tOp are back then thats 2 but tOp existed before the league also. This means that ppl want/are happy to be in bigger clans. Primarily I think this has been driven by the requirements of the league but Im not anti-league its a good thing. I enquired if a league that was based on modes was on the agenda but was told the clans would have to play all modes. playing is what's important to most of us. Pubs are OK but battles are where the fun really is at.
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Cos I'm Wonderman...I'll take that knife and shove it up your a$$!
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