CTF-Depot Beta 1 |
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DVirus_R
Team Phoenyx Scavenger Hunter Joined: 09 Feb 2009 Location: Yucatán, México Online Status: Offline Posts: 2836 |
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Topic: CTF-Depot Beta 1 Posted: 23 Apr 2010 at 5:32am |
Name: CTF-Depot
Version: Beta 1 Compatibility: UT3 (no titan pack required) Description: I've spent the last 6 or 7 weeks constructing a like-ness of MP_Depot from the first gears of war. I hope everyone enjoys the reverse flag gameplay. Screenshot: Youtube video: http://www.youtube.com/watch?v=u6pQci9rmZk Credits: Epic games, me Homepage: www.devmods.com Download for PC now (114 mb): http://www.mediafire.com/download.php?wdeouuhjynd Download for PS3 now (114 mb): http://www.mediafire.com/download.php?v4z2xmj3kmo __________________
It looks pretty awesome!
the size is too big for some details in the map.
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this was a post from a guy on EpicGames:
Yeah, after seeing the map, I can understand why it is so big BTW, absolutely great job about your materials, it is well made. The only one that I feel is a bit to much reflective is the one on the ground in the hangar. Like the specular is set to high. All the rest is great The music is also very nice. I like the atmosphere very much. Most of my feedback is gameplay / flow oriented, Collisions need to be adjusted on those SM all around the map. I must jump to not collide : BV are needed on those big SM : The SM as no collision & there is nothing under ? Camping spot : I found the map rather flat. There is no Z-axis fight at all which is imho not good. If you manage to add some items on containers the better. The weapon locker are a left down for me & do not suit well imo. One of the weapon could be on the ground inside the hangar & the other one just a bit outside the hangar. There is to much empty space between pickups (ammo / health) & even with 10 adept players I die most of the time in the middle of the map. I never score once damn it ! I suggest you add some ammo & vials a bit more between weapon base & also add some crate / containers to add a bit more cover. I found the link gun weapon base rather odd that would be better placed elsewhere like in between the udamage / helicopter. I also strongly suggest you add some armors, the vest / belt would be a good instead of the link. Helmet & tight would be also welcome between the flak / RL. It could be placed on / between containers or on the ground. I also found that spot would be awesome for a super weapon like the redeemer or the sniper perhaps ? Lastly, make sure players can't get out the play area A solid map you got there |
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☢ Phyx_ThunderBird |
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Supreme_Venom
Team KmA Joined: 26 Apr 2009 Online Status: Offline Posts: 856 |
Post Options Quote Reply Posted: 23 Apr 2010 at 6:16am |
you made this? nice man. Just don't to make it too complicated and too big. People tend to like the simple maps like Spoondogg, Reflect etc. |
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DVirus_R
Team Phoenyx Scavenger Hunter Joined: 09 Feb 2009 Location: Yucatán, México Online Status: Offline Posts: 2836 |
Post Options Quote Reply Posted: 23 Apr 2010 at 6:27am |
mmm, nop venom, is not my work, i wanna do something like that. XD
i took the post from Epicgamesforum. was posted at 4/19th
:D
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☢ Phyx_ThunderBird |
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