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Tutorial: The Art Of Knowing Vehicles

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    Posted: 21 Jun 2009 at 4:42pm
Here it is, the Tutorial: The Art Of Knowing Vehicles.
Thanks to OmniaVanitas, I got most of the info.
 
Also I wanted to create this Tutorial in the hope to spice up the community even if it's not with the regular veteran players, newbies should be welcomed in to our community, helped and creating the new generation UT3 players, thus I advice everyone in this community to invite players in game to
 
 
Here it is, read it well and hope it helps you become better!
And feel free to comment since there is always room to perfect it.
 
 
Update 26/06/2009: Added Vehicle Maps Containing Vehicle, Weapons & Powerup Locations.
 

 Tutorial: The Art Of Knowing Vehicles
 
- Hoverboard       100 Health    900 Speed (38 MpH)
 

Allies beat you to the Manta? Did that jerk drive off alone with the Hellbender again? Are you stuck between nodes after that idiot flipped your tank upside down? In place of a translocator, vehicle based game modes use the portable Hoverboard to quickly transport players from one area to another at
150% of their base movement speed. The Hoverboard can be used to speedily transport flags and orbs. Be aware that any damage sustained while hoverboarding will cause a humiliating crash which consumes allot of time to get up and may also lead to death and loss of flags.
 
The Primary Fire:
Creates a tow cable which latches onto friendly vehicles for even faster movement, allowing ally vehicles (including flying!) to assist in transporting players.
Crouch or Alt-Fire:
Allows the rider to crouch and perform stunts.

- Manta            200 Armor    1500 Speed ( 64 MpH)    30 Second Respawn
 

The fast and maneuverable Manta hovercraft has long been a favorite for quick surprise attacks and it's various tactical applications. Aside from being able to endlessly harass nodes with it's shock cores or literally crush entire lines of infantry into the ground, a skilled Manta pilot can bring down a Goliath tank, or even a Leviathan with it's superior mobility.
 
The Primary Fire:
Shoots miniature balls of plasma, similar to the Shock Rifle.
Crouch or Alt-Fire:
Cause the Manta to invert it's upward thrust and pull itself downward instead, bringing it down upon the head of an enemy in a maneuver affectionately called a ''Pancake'', or ''Road Kill''. The Manta can also glide across water without sinking. Unfortunately, the Manta's light frame makes its pilots vulnerable to attacks by enemy snipers and Dark Walker's horn.
 
Effective vs: Hoverboard, Goliath, Nightshade & Darkwalker.
Not Effective vs: Scorpion, Fury, Viper, Hellbender, Raptor & Cicada.

- Scorpion         300 Armor     950 Speed ( 40 MpH)    30 Second Respawn 
 
 
The Scorpion has undergone some revision since it's last appearance. Due to the Scorpion's popularity in community racing & stunt events, turbo boosters are now standard. Activating the boost (jump) can increases it's speed by 210%, enabling it to reach 2000 units per second (or 85MpH). This drastically decreases it's handling, however, so it is best used onstraight-aways.
 
The Primary fire:
Shoots out grenade-like projectile globs which are highly effective against Manta's, Vipers and other low flying-vehicles.
The Alt-Fire:
Pulls out retractable blades that slices out any unlucky player on foot or Hoverboard in halve.
 
Automatic Destruct:
While boosting the Scorpion, pressing the Eject button causes the player to eject high in the air and auto-destructing the Scorpion into anything it hits. Scorpion Auto-Destruct is mostly being used to take out heavy armored vehicles like Goliaths and Hellbenders in one hit, resulting in a ''Bullseye".
Be highly casious when approaching a Goliath or Hellbender as they can take you out easily when in their firing range.
 
Effective vs: Hoverboard, Manta, Viper & Nightshade. 
Not Effective vs: Darkwalker, Raptor, Fury & Cicada.

- Hellbender       600 Armor     800 Speed ( 34 MpH)    30 Second Respawn
 

The Hellbender, too, has undergone revision to a more 'modern' style. The twin laser turret has
been replaced with a single non-charging one and the modified shock rifle mount has been integrated into the driver's seat, no longer requiring a co-pilot to man it. As a result, the Hellbender now only supports 2 crew members for full potential.
 
Primary Fire:
The driver's primary fire sends out shock core projectiles at a high rate.
Alt-Fire:
The secondary fire shoots out shock beams. The driver can detonate the primary shock core projectiles with the alt fire, creating Shock Combo's and creating a chain reaction in which detonates other nearby shock cores for wide-spread damage, while the passenger's primary fire is a concentrated energy blast which deals more focused damage to a single target.
 
Effective vs: Hoverboard & Nightshade.
Not effective vs: Goliath, Darkwalker, Raptor, Fury & Cicada.

- Raptor           300 Armor    2500 Speed (106 MpH)    30 Second Respawn
 

The Manta's big brother and one of the few vehicles capable of flight and the fastest average speed of any vehicle, the Raptor remains mostly unchanged. Using the standard movement keys the pilot is able to move the Raptor in any direction, including up & down.
 
The Primary Fire:
Rapidly launches energy projectiles to constantly harass targets over long distances.
The Alt-Fire: 
The alt fire sends out a guided missile which can lock onto other vehicles such as Raptors, Cicaida's, Fury's, Vipers & Manta's. Destroying another airborn Raptor, Fury or Cicaida will result in a "Top Gun"

Effective vs: Hoverboard, Manta, Viper, Scorpion, Nightshade & Goliath. 
Not effective vs: Nemesis, Darkwalker & Fury.

- Cicada          500 Armor    2000 Speed ( 85 MpH)    45 Second Respawn
 

The Cicada is essentially a flying missile battery. It was originally released as a bonus vehicle in UT2004. The Cicada can be manned by 2 players.
 
The Primary Fire:
Rapidly launches missiles at the crosshair.
The Alt-Fire:
Locks onto a specific location while it loads up to 16 missiles in a firing chain and when released, the missiles will travel to that location.
The Passenger's Primary Fire:
High rapid beams similar to a laser turret.
The Passenger's Alt. Fire:
Drops an energy grenade that can guide away Raptor missiles and even Longbow Rockets!
 
Effective vs: Hoverboard, Nightshade, Goliath, & Hellbender.
Not Effective vs: Nemesis, Fury & Darkwalker.
 
- Paladin          800 Armor     700 Speed ( 30 MpH)    45 Second Respawn
 
 
Another vehicle released as part of a bonus pack in UT2004, This one has no passenger seats.
 
The Primary Fire:
Shoots a large shock core which detonates as a Shock Combo upon contact. The primaryfire is extremely slow, but very powerful, allowing it to demolish nodes and vehicles with a few well placed shots.
The Alt-Fire:
Is an energy shield which absorbs up to 1200 damage. The shield recharges in about 3 seconds if it's not being used. Using the primary fire while the shield is up causes a large explosion in an area around the tank. (I don't know if this works on PS3) This allows the Paladin to clear a path through enemy forces while simultaneously shielding itself and any allies following in behind.
 
Effective vs: Hoverboard, Manta, Viper, Nightshade & Scorpion.
Not Effective vs: Goliath, Darkwalker & Hellbender

- Hellfire SPMA    800 Armor     650 Speed ( 28 MpH)    45 Second Respawn
 
 
The third of the 3 vehicles released in the UT2004 bonus pack. The Hellfire is a tank, with stats almost identical to the Paladin. Although it has two seats, it only actually uses 1 at any given time. The Hellfire's main purpose is fulfilled when it switches into artillery mode.
 
The Primary Fire:
Shoots shock cores at a high rate, identical to the Hellbender.
The Alt-Fire:
Shoots a shock beam, that can detonate the shock cores in a Shock Combo.
 
Artillery Mode
The Hellfire will transform in Artillery Mode by pressing Jump.
The primary and alt fire in this mode will both fire an artillery shell. When a shell is fired, the camera follows the trajectory of the shell to show the driver a trace of where their shots are landing. Pressing either button a second time while the shell is in flight, will make the shell convert itself into a floating (stationary) camera. At this point, the alt fire will bring the camera back down.
Otherwise, the standard crosshair becomes a target marker on the ground (in the shape of a circle) with a line showing a prediction of the next shot's trajectory. You no longer have to adjust the angle of the barrel, as the gun will do that for you based on your desired target. Any new shots with the primary fire will arc to the marker and, at the apex, explode into a cluster bomb which rains shells down on the enemy like an extremely large Flak Cannon from space which deals high amounts of damage!
 
Effective vs: Hoverboard & Nightshade
Not Effective vs: Darkwalker, Goliath, Raptor, Fury & Cicada.

- Goliath          800 Armor     520 Speed ( 22 MpH)    45 Second Respawn
 

Although the Necris bring some new weapons to the table, the Goliath is still the king of the hill in most levels. It's been left mostly unchanged from UT2004 and even though it appears to have received a handling upgrade it's actually slower than it used to be, relative to infantry.
 
The Primary Fire:
Shoots a shell which is possibly the fastest projectile in the game, and does a tremendous amount of damage. (360 in a 40 ft. radius, enough to kill anyone within 10 feet of the blast.)
The Alt-Fire: 
A machine gun which is decidedly less exciting. The machine gun is still useful to offset the slow rotation of the main turret though, and the two compliment each other well. Also using the machinge gun is recommended using vs. fast moving manouvarable vehicles like the Manta, Raptor, Fury, Cicada & Viper. Both guns can also zoom in with their alt-fire.
 
Taking out any flying vehicle will result in an "Eagle Eye"
 
Effective vs: Hoverboard, Nightshade, Scorpion & Hellbender.
Not Effective vs: Manta, Viper, Darkwalker, Fury, Raptor & Cicada.

- Leviathan       6500 Armor     600 Speed ( 25 MpH)   120 Second Respawn
 

The only one to earn the designation of 'Super-Vehicle'. The Leviathan is as you might have noticed... HUGE. Capable of taking a Redemeer missile, effectively a mobile battle platform, sporting 4 passenger turrets *and* it's main cannon. Each of the 4 turrets have their own Armor (1000) independent of the main vehicle, and each comes equipped with a shield (alt fire) that protects it from damage for 4 seconds.
 
Main Cannons Mode
Primary fire shoots out a series of slow-moving but highly powerful bolt projectiles. It's a
little tricky to hit infantry but it rips through larger targets with less
mobility. The alt-fire zooms the cannon in and out.
Ion Cannons Mode
The Leviathan has the ability to transform into an Ion Cannon by pressing the Jump button. It cannot move while in this mode, and it takes 2 seconds for it's targeting laser to finish 'painting' but when it does, the primary fire becomes a devastating area-effect blast similar to a Redeemer explosion. The alt-fire zooms the cannon in and out.
 
The front-left turret:
Fires shock beams at a high rate, similar to the Shock Rifle primary fire.
The front-right turret
Fires 4 rockets in rapid succession.
The back-left turret:
Fires stinger shards similar to the minigun alt. fire at a high rate. 
The back-right turret:
Fires shock cores at a high rate which detonates as Shock Combo's on impact.
 
The Leviathan can be effective against all vehicles in combination with the turrets, and with its huge amount of armor, any player driving/ flying a vehicle will think twice before attacking.

- Viper            200 Armor    1500 Speed ( 64 MpH)    30 Second Respawn
 


The Necris Viper is analogous to the Axon Raptor and it's features are nearly identical.
 
The Primary Fire:
The Viper fires a series of small yellow bolts that looks like Ninja Shurikens which bounce off nearby walls.
The Alt-Fire: 
The Viper also has a self-destruct feature (activated by holding the jump button and pressing the alt fire) which causes it to hover in the air for a moment before it ejects the pilot, spirals forward, and detonates on contact. Succes in killing with the self-destruct results in a "Bullseye"
 
Effective vs: Hoverboard, Manta, Nightshade, Darkwalker & Goliath.
Not Effective vs: Scorpion, Raptor, Fury & Cicada.

- Scavenger        200 Armor     700 Speed ( 30 MpH)    30 Second Respawn
 
 
The Scavenger is perhaps the most unique of the New vehicles. It's a small (comparatively) walking tripod with a rotating body. The Scavenger can jump fairly high, allowing it some extra mobility. It can also crouch, which serves little purpose.

The primary Fire:
Locks onto a target and sends out a laser bolt, which then orbits the target and zaps it with the laser bolt.
The Alt-Fire:
The alt-fire causes the Scavenger to curl up in a ball, which increases it's speed by 215% (to
1500, or 64MpH). Using the primary fire While in this mode causes the
Scavenger to extend it's legs and use them as rotating blades to cut down
infantry, much like the Scorpion's bumper-mounted retractable blades.
 
Effective vs: Besides being effective vs. the Nightshade it stands pretty neutral in terms of effective against all vehicles and mostly is being used for its speed to get across the map.
Not Effective vs: Manta, Scorpion, Darkwalker, Goliath, Fury & Viper.

- Nightshade       600 Armor     900 Speed ( 38 MpH)    45 Second Respawn
 
 
This is an interesting one. It controls similar to the Manta, only much slower. The Nightshade becomes invisible whenever it is being driven, and can only be seen when it fires. The Nightshade isn't a combat vehicle, it's primary fire is weak but with infinite link gun ammo, traps, and the ability to avoid unnecessary combat makes the Nightshade easily among the most useful vehicles in Warfare mode.
 
The Primary Fire:
Uses a upgraded Link Shaft which can be used to repair nodes & vehicles or damage enemies.
The Alt Fire:
Toggles the cloak on and off. When the cloak is off, the Nightshade moves at full speed. When the cloak is on, the Nightshade only moves at 45% of it's normal speed (405 units/second or 17 MpH).
 
Deploy Mode
In addition to the Link Beam, the Nightshade can also switch to 'Deploy Mode' using the jump button and lay a number of different types of mines. The Nightshade cannot move while it is deploying mines, nor can it lay mines too close together. It also disables it's cloak in this mode.
 
Deploy Spider Mine:
The Spider Mine Trap releases several explosive robotic spiders which chase down and face-hug any enemies who come within range of the trap.
Deploy Slow Field Generator:
Causes anyone within it's radius to move in slow motion and slowing down weapon fire caught within. 
Deploy EMP Mine:
Disables any vehicles which passes nearby (including hoverboards) and locking it, making it unaccesable to either team for about 15 seconds.
Deply Energy Shield:
Intercepts any attacks which enter nearby (up to 4000 damage worth).
 
Effective vs: Hoverboard & Darkwalker.
Not Effective vs: Any vehicle that has the Nightshade visible within their Firing Range.
 
- Fury             400 Armor    1500 Speed ( 64 MpH)    30 Second Respawn
 

The Fury is the Necris equivalent of the Raptor & Circada and it controls the same way.
 
The Primary Fire:
Fires a recharging energy beam which locks onto the target, dealing 200 damage over 1.5 seconds, but must cool down for 0.5 second between blasts. 
The Alt Fire:
Activates a speed boost which increases the
Fury's speed (in any direction) by ~2x for 1 second.
 
Effective vs: Hoverboard, Manta, Raptor, Goliath, Darkwalker & Nightshade.
Not Effective vs: Nemesis.

- Nemesis          600 Armor     500 Speed ( 21 MpH)    30 Second Respawn
 
 
The Nemesis is the Necris' attempt at creating a Tank. As such, it controls
like an Axon Goliath. Additionally, this vehicle has 3 modes which somewhat alter
it's statistics. By default, it moves at 500 units/second, roughly equivalent
to 21 MpH.
 
The Primary Fire:
Shoots rapid lasers and do 50 damage per shot and are capable of
releasing almost 2.8 rounds per second. (138 Damage per Second).
The Alt-Fire:
By pressing the crouch button, the driver is able to lower the turret of the Nemesis,
nesting it between the treads. This increases it's speed by 220% (to 1100 or
47 MpH) but disabling the ability to rotate the turret independent of the
vehicle. Pressing jump will raise the turret back to default.
 
Assault Mode
Pressing jump when the turret is at it's default position will cause the turret to raise up, diverting power from the engines and reallocating it to the lasers instead. This decreases the tank's speed by 250% to a measly 200 (9 MpH), but increases it's rate of fire by 33%, to 3.7 rounds/second (185 Damage per Second). This should make it's function obvious: Low to travel, default for light skirmishes, and high for defense & assault.
 
Effective vs: Hoverboard, Hellbender, Raptor, Fury & Cicada.
Not Effective vs: Manta & Vipers.

- Dark Walker     1000 Armor     350 Speed ( 15 MpH)    45 Second Respawn
 

War of the Worlds isn't even a subtle theme here. Easily one of the most intimidating vehicles, the Dark Walker towers over the battlefield. Along with it's little brother, the Scavenger, the Dark walker encompasses an entirely unique class of vehicles. Below the surface and cosmetic differences, the Dark Walker pilots much like a Tank. The 'body' of the Dark Walker functions as a
turret, allowing it to rotate in 360 degrees. The Dark Walker can crouch, which actually does come in handy at times due to it's enormous height.

 
The Primary Fire:
Fires two powerful beam which deals 120 damage over 1.5 seconds with a 1.5 second recharge rate. IE, it's damage is largely front-loaded, making it immensely powerful in a series of short exchanges, but somewhat average in prolonged encounters.
The Alt-Fire:
Is an ominous horn. Yes, a horn. The horn creates some kind of force around the Dark Walker which throws enemies backwards and creates temporary paralysis which causes them to fall down. This can even eject the pilots of vehicles like the Hoverboard, Manta & the Viper.
 
Passenger's Fire:
The Dark Walker can also carry a passenger which gets access to a rapid-fire energy turret. Like the Goliath machine gun, the energy turret proves itself complimentary to the primary seize weapon and makes up for the Dark Walker's most obvious weakness.
 
Effective vs: Hoverboard, Nightshade, Scorpion, Scavenger & Goliath.
Not Effective vs: Manta & Viper.

- StealthBender   600 Armor    900 Speed (38 MpH)   45 Second Respawn
 
 
The UT3 Titan Pack brings the Stealthbender back into the game. It is basically the Axon Hellbender modified to match the Necris Nightshade.
The Stealthbender can drop two Spider Mine traps, an EMP mine, an X-Ray Field and a Link Station.
 
The Primary Fire:
Uses a upgraded Link Shaft which can be used to repair nodes & vehicles or damage enemies.
The Alt Fire:
Toggles the cloak on and off. When the cloak is off, the Stealthbender moves at full speed. When the cloak is on, the Stealthbender only moves at 45% of it's normal speed (405 units/second or 17 MpH).

 
Deploy Mode
the Stealthbender can also switch to 'Deploy Mode' using the jump button and lay a number of different types of mines. The Stealthbender cannot move while it is deploying mines, nor can it lay mines too close together. It also disables it's cloak in this mode.
 
Deploy Spider Mine:
The Spider Mine Trap releases several explosive robotic spiders which chase down and face-hug any enemies who come within range of the trap.
Deploy Link Station:
A new type of mine which constantly fires out several link beams and healing nearby ally vehicles and doing damage to enemy vehicles.
Deploy X-Ray Field:
Lays down a mine which creates a vortex that damages anyone caught within and turning them into a moving skeletal. What purpose besides the damage this does is yet unclear to me.
Deploy EMP Mine:
Disables any vehicles which passes nearby (including hoverboards) and locking it, making it unaccesable to either team for about 15 seconds.
 
Effective vs: Hoverboard & Darkwalker.
Not Effective vs: Any vehicle that has the Stealthbender visible within their Firing Range.
 
------------------------------------------------------------------------------------------------------------------------------
 
Vehicle, Weapon & Powerup Locations.
(Thanks to www.ut3.mod.com & Drokun)
(Click picture to enlarge)
 
 
Vehicle Capture the Flag:
 
 
 
Warfare:
 
   
 
 
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Post Options Post Options   Quote Cloudy_Serendipity Quote  Post ReplyReply Direct Link To This Post Posted: 21 Jun 2009 at 7:22pm
Nice man Thumbs UpClap  hey I didn't know some of that stuff Embarrassed thanks
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Post Options Post Options   Quote Danjel8 Quote  Post ReplyReply Direct Link To This Post Posted: 21 Jun 2009 at 7:30pm
Haven't read it all yet but just wanted to say thank you.

If anyone could do another thread like this for just weapons and combine it would make for a great sticky.

EDIT: Just saw my favorite naked guy is working on the weapons side!

Great job!

EDIT 2: Just read it all... absolutely brilliant thread Venom. Really good to read some of the stuff in there. Can't wait for the weapons one!!
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Post Options Post Options   Quote Prince Big Woody Quote  Post ReplyReply Direct Link To This Post Posted: 21 Jun 2009 at 7:51pm
Any beginner could learn loads of this, though I feel 'mastering' isn't the proper word
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Post Options Post Options   Quote BaconWizard Quote  Post ReplyReply Direct Link To This Post Posted: 21 Jun 2009 at 9:01pm
thats sweet, very informative
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Post Options Post Options   Quote RemY Quote  Post ReplyReply Direct Link To This Post Posted: 21 Jun 2009 at 9:21pm
Nice guide. Possibly name it to "A Guide to Vehicles"
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Post Options Post Options   Quote TX2k7 Quote  Post ReplyReply Direct Link To This Post Posted: 21 Jun 2009 at 9:37pm
great post Venom.
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Post Options Post Options   Quote TyroneJester Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jun 2009 at 8:01am

Once again this forum has come up with something great!

Great post helped me alot with the stealthbender!

thanks 
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Post Options Post Options   Quote Supreme_Venom Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jun 2009 at 8:19am
Thanks ya'll ^^ I'm looking forward to XKal1buR's Tutorial about weapons!
 
And to Drokun & RemY, I think "Mastering" is indeed a bit of a strong word here, but once I get my PS3 back I will start adding Video Tutorial so it can deserve the titel of "Mastering"
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Post Options Post Options   Quote Prince Big Woody Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jun 2009 at 9:51am
nice
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Post Options Post Options   Quote PcX_CoRRuPTeD1 Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jun 2009 at 1:35pm
 i have 1 q though. How much armor does a longbow take out? cause sometimes my  scorpian dies, sometimes not. Awesome job though^_^
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Post Options Post Options   Quote Supreme_Venom Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jun 2009 at 1:46pm
Yah I'm busy trying to figure that one out as well lol... I have that same problem with the Raptor & The Fury.
 
So far I think it depends on your vehicle position. If you shoot the tail or engine of the vehicle there is a high chance to destroy it in one hit. (Raptor, Fury, Scorpion) And I tried it out facing with the head forward to the longbow and seems to be working so far not getting destroyed in 1 hit.
 
Maybe that the Tutorial about weapons from Kali & Incremental will give more insight to that.
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Post Options Post Options   Quote XKaL1buR Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jun 2009 at 1:55pm
This should be stickied if it hasn't been done already! Nice job venom! :P I think you all will enjoy the weapon tutorial as well! :P
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Post Options Post Options   Quote RemY Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jun 2009 at 1:58pm
Get on xfire noob so i can help u nyah!
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Post Options Post Options   Quote PcX_CoRRuPTeD1 Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jun 2009 at 2:05pm
i think it does about 350-400 if it hits the engine. i would gladly get shot in the engine in a fury, to learn how much it does,  any voulenteers to shoot me lol
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Post Options Post Options   Quote Supreme_Venom Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jun 2009 at 2:11pm

I think boosting the Fury & Scorpion will also result in a 1 hit kill when getting hit by a longbow.

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Post Options Post Options   Quote PcX_CoRRuPTeD1 Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jun 2009 at 2:16pm
Originally posted by Supreme_Venom

I think boosting the Fury & Scorpion will also result in a 1 hit kill when getting hit by a longbow.

yeah, cause whenever i see longbow incoming i boost away,  and either live with 1 health or die in the scorpian. but i think the fury can take 1 shot though, so i think it does 350  if you get their engine
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Post Options Post Options   Quote Supreme_Venom Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jun 2009 at 2:29pm
I have seen Fury's going out in 1 hit at full health, Even when I was flying it with full health I got taken out 1 hit and I was like what the fudge!?
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Post Options Post Options   Quote PcX_CoRRuPTeD1 Quote  Post ReplyReply Direct Link To This Post Posted: 22 Jun 2009 at 2:40pm
Originally posted by Supreme_Venom

I have seen Fury's going out in 1 hit at full health, Even when I was flying it with full health I got taken out 1 hit and I was like what the fudge!?
lmao
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Post Options Post Options   Quote Prince Big Woody Quote  Post ReplyReply Direct Link To This Post Posted: 23 Jun 2009 at 12:24am
Originally posted by Supreme_Venom

I think boosting the Fury & Scorpion will also result in a 1 hit kill when getting hit by a longbow.


I think while boosting your armor decreases for a while

Originally posted by Supreme_Venom

Yah I'm busy trying to figure that one out as well lol... I have that same problem with the Raptor & The Fury.
 
So far I think it depends on your vehicle position. If you shoot the tail or engine of the vehicle there is a high chance to destroy it in one hit. (Raptor, Fury, Scorpion) And I tried it out facing with the head forward to the longbow and seems to be working so far not getting destroyed in 1 hit.
 
Maybe that the Tutorial about weapons from Kali & Incremental will give more insight to that.

I think I've read that before and the guy thought it was just a glitch as to if it would 1-hit or not
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Post Options Post Options   Quote Supreme_Venom Quote  Post ReplyReply Direct Link To This Post Posted: 23 Jun 2009 at 3:38am
I'll do a little research and edit it in the Tutorial. Should come in handy.
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Post Options Post Options   Quote JakeT111 Quote  Post ReplyReply Direct Link To This Post Posted: 23 Jun 2009 at 4:36am
Very nice tut, even for someone like me who's played the game a lot. What levels have a stealthbender in them then? I've never even heard of it, but then again I haven't played any of the titan warfare maps more than once.
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Post Options Post Options   Quote Do_Or_Die_420 Quote  Post ReplyReply Direct Link To This Post Posted: 23 Jun 2009 at 4:38am
Great post, I wasnt even aware of some of those things & i've lived most my ut3 life in VCTF.
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Post Options Post Options   Quote Do_Or_Die_420 Quote  Post ReplyReply Direct Link To This Post Posted: 23 Jun 2009 at 4:39am
Originally posted by JakeT111

Very nice tut, even for someone like me who's played the game a lot. What levels have a stealthbender in them then? I've never even heard of it, but then again I haven't played any of the titan warfare maps more than once.
 
Stealthbender is located in Stranded a VCTF map on tha blue team i think....
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Post Options Post Options   Quote SilverJ-17 Quote  Post ReplyReply Direct Link To This Post Posted: 23 Jun 2009 at 1:08pm
Originally posted by JakeT111

Very nice tut, even for someone like me who's played the game a lot. What levels have a stealthbender in them then? I've never even heard of it, but then again I haven't played any of the titan warfare maps more than once.


What DoD just said and Confrontation..  I don't recall any other maps though.  I guess I haven't played them enough.  I don't think it's in Hostile or Cold Harbor though.  Anyways, like DoD said, it's in the blue base and the Confrontation one is in the area opposite of the prime node. (where the two optional nodes are, including a Leviathan countdown node..)  Each side has a Stealthbender and a Scorpion sitting on opposing sides of the area.
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