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WAR maps converted to vCTF

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Post Options Post Options   Quote Dr4g0v Quote  Post ReplyReply Direct Link To This Post Topic: WAR maps converted to vCTF
    Posted: 06 Aug 2009 at 4:55pm
Have see a bug in sinkhole we don't can drive the scorpion out of the base ;)
But very Good job guys !
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Post Options Post Options   Quote DVirus_R Quote  Post ReplyReply Direct Link To This Post Posted: 06 Aug 2009 at 4:48pm
yeahhh, i already installed, and thanks man, i don't see there a glitch and nothing at the moment.


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Post Options Post Options   Quote Nootsac Quote  Post ReplyReply Direct Link To This Post Posted: 05 Aug 2009 at 6:00pm
I removed the download link from the first post until these maps are ready to be distributed to the public. We found a couple of bugs in each map which i am fixing now and i am optimizing alot of things that do not show up on the ps3 version of these maps. I will PM anyone who wants to beta test these with me, twofase, Tx, pinakul, and zodiac. I wanted to also thank these guys for helping me pick apart these maps last night to find out what wasn't working or what thing we needed to add to improve gameplay. Two fase Ill get at you later on a psn chat when im home from work at 8est... see ya
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Post Options Post Options   Quote DVirus_R Quote  Post ReplyReply Direct Link To This Post Posted: 05 Aug 2009 at 4:22pm
Originally posted by Two_Fase

^^^go to the link and save the target.
i done man, i do 2 things.
 
1. i dowloaded from the ps3 and istall it, but the mod can be installed there.
2. i dowloaded from my laptop and save on a USB  drive, and import from the PS3 and the same thing.
 
Cry
 


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Post Options Post Options   Quote Pinnacle Quote  Post ReplyReply Direct Link To This Post Posted: 05 Aug 2009 at 1:33pm
Originally posted by BAIN

So is the version that I downloaded last night the final version or will I have to download a revised map-pack?
 
These are Beta 1 maps. There will be some minor additions/subtractions to each map to level out some things, but there will probably be another download for the final version per Nootsac.
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Post Options Post Options   Quote BAIN Quote  Post ReplyReply Direct Link To This Post Posted: 05 Aug 2009 at 11:09am
So is the version that I downloaded last night the final version or will I have to download a revised map-pack?
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Post Options Post Options   Quote Heavenly_tRiNiTy Quote  Post ReplyReply Direct Link To This Post Posted: 05 Aug 2009 at 11:09am
Originally posted by Nootsac

What do u guys think about putting a scorpion in the back of each of the "Core" builing on market district?  If that were to happen I would add avrils into the map also. Another idea is to put a kego-o-health up where the center node was.  Thoughts?
But they would be free to roam the landscape right? Sounds good cos u gotta have vehicles but what have u planned for the "prime node" as the focus of the bridge? manta or turret on rails? Or just leave it be with boots beneath and keg on top? BTW thanks for the content, i'll investigate.
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Post Options Post Options   Quote Two_Fase Quote  Post ReplyReply Direct Link To This Post Posted: 05 Aug 2009 at 10:51am
^^^go to the link and save the target.
Anything that bleeds for 7 days and doesn't die is the only thing you should fear
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Post Options Post Options   Quote DVirus_R Quote  Post ReplyReply Direct Link To This Post Posted: 05 Aug 2009 at 2:16am
this file doesn't work in the PS3 man, can't be istalled.
Cry


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Post Options Post Options   Quote PcX_Potorikan Quote  Post ReplyReply Direct Link To This Post Posted: 05 Aug 2009 at 1:07am
Originally posted by DSX_Rudy_D3

Originally posted by ReverendCrow

no if you actually think about it thats a great f***in idea have both orbs and flag in the same game use the orb to complete this objective so ur able to get the flag over or something that would be kool/fun
 
ohhh, you propose to mix Warfare with VCTF?
thats so sick man! and cool!  you can heal the nodes without the orb that will do this so interesting, but i think it will be like Kargo, a campers site, but will be great to play on 4v4.


wow that's a sick idea indeed.  Impressive idea.  Crow I don't care what everyone says about you man.. I think ur ok lol ;P
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Post Options Post Options   Quote Two_Fase Quote  Post ReplyReply Direct Link To This Post Posted: 05 Aug 2009 at 12:55am
DOWNLOAD these bad boys when we put the finishing touches on them. maps are sick!!!! NOOT you are the man.
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Post Options Post Options   Quote _EnVy_ Quote  Post ReplyReply Direct Link To This Post Posted: 04 Aug 2009 at 11:32pm
damn i wish i was there =[

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Post Options Post Options   Quote DVirus_R Quote  Post ReplyReply Direct Link To This Post Posted: 04 Aug 2009 at 11:30pm

ohhh, so so thank you man, i'll check how looks that.

but really thanks. Big smile
 
Long life for you. Ouch


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Post Options Post Options   Quote Nootsac Quote  Post ReplyReply Direct Link To This Post Posted: 04 Aug 2009 at 10:45pm
We are testing these maps now on a dedicated server if anyones interested
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Post Options Post Options   Quote Nootsac Quote  Post ReplyReply Direct Link To This Post Posted: 04 Aug 2009 at 10:31pm
Bump!!! check first post to download iAM Map pack 1
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Post Options Post Options   Quote DVirus_R Quote  Post ReplyReply Direct Link To This Post Posted: 03 Aug 2009 at 4:15am
Originally posted by ReverendCrow

no if you actually think about it thats a great f***in idea have both orbs and flag in the same game use the orb to complete this objective so ur able to get the flag over or something that would be kool/fun
 
ohhh, you propose to mix Warfare with VCTF?
thats so sick man! and cool!  you can heal the nodes without the orb that will do this so interesting, but i think it will be like Kargo, a campers site, but will be great to play on 4v4.


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Post Options Post Options   Quote SilverJ-17 Quote  Post ReplyReply Direct Link To This Post Posted: 03 Aug 2009 at 12:30am
It sure would add a cool twist.  Which reminds me, any chance you guys are going to/ working on that VCTF/ Warfare hybrid Danjel thought of?  I'd love to see a dash of Warfare in my VCTF, if it all possible.  Even better, would be some of these map conversions supporting it..
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Post Options Post Options   Quote ReverendCrow Quote  Post ReplyReply Direct Link To This Post Posted: 02 Aug 2009 at 10:51pm
Originally posted by DSX_Rudy_D3

Originally posted by ReverendCrow

horrible idea for tank crossing unless u remade the map so you cant score over unless u have the tank ont he other side which then yeah it would be bad a** cause then ull have two objectives but u would still need a node to lower the bridge/s
 
yeahhh, you right, i didn't think that point. Ouch
no if you actually think about it thats a great f***in idea have both orbs and flag in the same game use the orb to complete this objective so ur able to get the flag over or something that would be kool/fun
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Post Options Post Options   Quote SilverJ-17 Quote  Post ReplyReply Direct Link To This Post Posted: 02 Aug 2009 at 6:50pm
Originally posted by Nootsac

What do u guys think about putting a scorpion in the back of each of the "Core" builing on market district?  If that were to happen I would add avrils into the map also. Another idea is to put a kego-o-health up where the center node was.  Thoughts?


You could also place it on the road behind the buildings or whatever, ala the Domination version of Market Square and use the space for another vehicle or Scorpion.  Alternately, the vehicle in the back area could easily be a tank, because it would fit, but that would probably be too much, for such a small map.. though Minotaur =/= a normal Tank..
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Post Options Post Options   Quote DVirus_R Quote  Post ReplyReply Direct Link To This Post Posted: 02 Aug 2009 at 5:17pm
Originally posted by ReverendCrow

horrible idea for tank crossing unless u remade the map so you cant score over unless u have the tank ont he other side which then yeah it would be bad a** cause then ull have two objectives but u would still need a node to lower the bridge/s
 
yeahhh, you right, i didn't think that point. Ouch


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Post Options Post Options   Quote _EnVy_ Quote  Post ReplyReply Direct Link To This Post Posted: 02 Aug 2009 at 4:01pm
avalanche vctf would own!!! and noot dont make any of the lop sided maps into vctf. they would suck really bad imo

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Post Options Post Options   Quote ReverendCrow Quote  Post ReplyReply Direct Link To This Post Posted: 02 Aug 2009 at 3:57pm
Originally posted by DSX_Rudy_D3

yeahh, i'm agree, market district is a small map, may be for CTF, sinkhole too, serenity is bad idea to make it like VCTF, will be... Onyx coast, Islander and tank crossing maybe.
horrible idea for tank crossing unless u remade the map so you cant score over unless u have the tank ont he other side which then yeah it would be bad a** cause then ull have two objectives but u would still need a node to lower the bridge/s
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Post Options Post Options   Quote DVirus_R Quote  Post ReplyReply Direct Link To This Post Posted: 02 Aug 2009 at 3:53pm
yeahh, i'm agree, market district is a small map, may be for CTF, sinkhole too, serenity is bad idea to make it like VCTF, will be... Onyx coast, Islander and tank crossing maybe.


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Post Options Post Options   Quote ThAtSmAtT Quote  Post ReplyReply Direct Link To This Post Posted: 02 Aug 2009 at 1:30pm
yeah those ideas are interesting noot :), would like to play some vctf market district. would be different.
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Post Options Post Options   Quote Nootsac Quote  Post ReplyReply Direct Link To This Post Posted: 02 Aug 2009 at 12:59pm
What do u guys think about putting a scorpion in the back of each of the "Core" builing on market district?  If that were to happen I would add avrils into the map also. Another idea is to put a kego-o-health up where the center node was.  Thoughts?
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