Found this in the Quake Live forum that deals mostly the thinking and psychological aspect of dueling. Attitude Every game (especially in sports)
requires a positive attitude. If you are behaving to some extend 'lame'
(i.e. you frequently disconnect, you start chatting about lucky frags
or insult your opponent) just because you lose and in turn become
frustrated, then it’s time to work on your attitude. If you refuse to
change your attitude into a positive manner, you’ll automatically lose
the fun and delight to play Quake and end up unsatisfied. A positive
mindset towards the game is the first and foremost principle for
beginners, otherwise you’ll lose your focus and once you have lost your
focus you will lose your match and become as mentioned - lame. Believe
it or not, being lame is easier than behaving mature and
sportsmen-like. It is hard to suppress emotions, but when you realize
that focus is essential your performance will increase by 50%.
Always respect your enemy, no matter whether it is an unknown one, or a
buddy of whom you already know you are probably ‘better’. If you
respect your opponent, you become automatically more concentrated and
focused, which is very important in duels. I met several people and to
be honest, I was one of them as well, who believed, once you have won a
meaningless duel against a good player, you are automatically better
than him. Furthermore, it’s also illegitimate to benchmark your
improvements on the amount of wins or losses. For example, when I faced
exactly the same player in a meaningful game, i.e. within tournament, I
got raped. Although I thought I became better, the true story was that
I didn’t. You have to understand that winning does not really indicate
that you become better. One way to become better is to analyze your own
demos, because most of your games you lose really provide information
on how to improve.
Try to imagine the following example, which you see more often
than you might wish: Your opponent is leading with 9 frags and the
match looks anything but promising to you. Some people automatically
interpret such a score as a lost games, but former pros like LeXeR will
prove you wrong (search the web for LeXeR vs. Chaotics at Qcon 02).
Don't yell, stop smashing your mouse on the desk, stop chatting or
whining in-game about your opponent plays a +back or cs-camper style!
Rather try to stay calm and relax - you’ll see that you might win such
games in the end. It’s also a matter of self-confidence; don’t become
immediately impressed after you went down several times by your
opponent’s sophisticated aim. You hit decently as well. Try it and
don’t be scared to go into combats. Unfortunately, it’s not always
possible to turn such scores, but even if you know that you’ve lost
your game and the clock is still running, try to stay focused although
it’s not decisive anymore for the current match. The reason is, if you
finish your game with a last beautiful frag or move, you’ll start your
next game with a much better and more positive attitude.
As I said, stop justifying about why you lost a game. You should
realize that it's more of an honor to play against experienced
opponents, because these guys are the ones who teach you how to play
and become better. Always consider lost games as another tutorial
instead of a reason to complain about the bugged matchmaking system. I
can already tell you at this point, a lot of tutorials are awaiting
you, but everybody needs to jump over these obstacles. Once you have
done it, you’ll see that all the effort was worth it. Keep in mind,
there is always a better player than you out there who is waiting to
push you to your limits. Don’t be afraid of them. Be happy these guys
exist, otherwise Quake would be boring.
Aiming
There are tips and tricks how to improve your
aiming, I will explain them extensively in my complete guide. But for
now just consider the following ones: - In general:
If you jump around the map, always shoot towards items, because with
prediction shots chances are high that you will hit your opponent when
he's about to pick up some of them. Try it!
- Rocket launcher:
Spam as much as you can. Not brainless, but with some calculus. Always
cover the entrances which directly lead to you. If you’re not in a
close combat, you better avoid shooting your rockets directly on your
opponent, it's probably better to fire rockets in front of your
opponent’s feet in order to make use of the splash damage and hope that
he catapults into the air where he'll end up being an easy target for
you.
- Plasma gun (LINK GUN)
In my opinion the plasma gun is heavily underrated. This gun fires
really fast and can become a destructive weapon in a close combat
position. However; it’s rather hard to make efficient use of it for a
newcomer, therefore I strongly recommend practicing this gun in clan
arena mode.
- Grenade launcher (BIO RIFLE)
This is probably the only weapon which was designed to spam and cover
entrances. In order to make the best use of the grenade launcher it’s
essential to have a certain map-knowledge. For now, watch old Quake 3
or Quake Live demos, several pros apply diverse techniques which are
really helpful. More in my map guides.
- Lightning gun (LINK GUN SECONDARY)
The lightning gun is still a powerful weapon, but in order to hit top
accuracies, you need to master the weapon. Here’s a trick which will
push your accuracy: stop aiming with your mouse and only use your
strafe (right and left) buttons! You read right, if you aim too much
with your mouse you risk that you hit less due to the beam-delay which
is known as truelightning. In order to avoid this delay, you should
keep your mouse still and only use the strafe buttons. Sometimes it’s
necessary to change your position, in this case you should only use
your mouse to adjust to the new situation
For example: go on a server, fire your lightning gun and move your
mouse, you’ll notice that your beam will delay. Afterwards, fire
another beam and only move with your strafe buttons, you’ll see that
your delay will disappear. This way you exactly hit where your
crosshair is pointing at.
- Rail gun (SNIPE)
Probably still the most powerful
hitscan weapon in Quake. In order to master this weapon it’s necessary
to have a complete knowledge of the map in my opinion. Only then you
can perform 100% hits where aiming-skills are almost not required
anymore. In combat fights however, your skill with the rail gun
only increases when you practice. In my opinion the best practice
possibilities are clan arena and instagib. Hint: try to use the zoom
function; it’s especially helpful for beginners.
- Machine gun (ENFORCERS)
Another underrated weapon,
but if you watch pros you’ll see that they frequently use this gun,
because it also belongs to the instant hitscan weapons. It is probably
the only weapon which can pressure your enemy (providing that you have
the aiming skill) on maps such as t4, while you lack control of the
map. Sometimes this weapon is also used to finish your opponent. As
soon as you hear your enemy’s ‘screaming’, use a machine gun. After
some hits he should die. Practice the machine gun in clan arena or ctf
mode. If you hit decent accuracies, you might turn matches upside down. - Shot gun (FLAK CANNON)
The shot gun enjoys a comeback since
Quake Live. This gun has been tuned in a nicely and powerful fashion.
On top of that it’s possible to kill an opponent with only one well
placed shot when he has 100 healths left. In other words, if you are in
a close combat, try to fool around with your shot gun, you’ll see how
easy it can be to regain control in a duel. Movement
Your movement is another very important factor which
determines on one hand, how fast you can move from A to B and on the
other hand, how easy it is to get you fragged within a combat
situation. In terms of moving through a map it’s best to study demos
from pros, or join servers and watch some games of better players.
You’ll notice key routes are repeated over and over again. Write them
down and practice them, once you have understand how to move in a
quickly fashion through the map, you’ll be able to better estimate how
long it takes you to get from one item to another, and you’ll know
whether it’s logically feasible to cut off the way of your opponent
during a re-spawn situation. Another important consideration is
the movement during the combat situation. A lot of new players think
that hitting the right and left strafe button in an interchangeable
fashion will make them harder to target. This is wrong in most of the
cases, because your opponent will expect exactly this process. I’d
advise to change the movement in almost every combat; as a result, your
opponent will have immense problems to adjust to your style. Although
it may be hard to apply a different movement style in the first place,
always keep in mind to change your movement. For example, move 2 secs
to the left,1 sec to the right, and vice versa. Sometime you feel
automatically how to move in specific situations. It’s actually really
a matter of practice and analyzing your demos.
In rail gun combats it is discussable whether it is effective to
jump or not. As far as I’m concerned, when the rail gun of your
opponent is reloading, you should definitely not jump, because in the
moment you are in the air, the enemy’s rail gun will be ready to fire
and it’ll hit you for sure. Therefore, if you are one of the jumping
dudes, try to time this habit simultaneously when your opponent will
fire another slug on you. You might think this is difficult, but it
really isn’t, most of the players become hectic in these situations and
believe, if they fire as quick as possible, their chances are high to
get the frag. So, when you hear (yes, you can often hear it, but if
not, count 1 sec or something) his rail gun is reloaded, jump in the
next moment and your enemy will fail to hit you.
Map-knowledge
Before you start dueling, really make sure that you know each corner
and place on the map. Otherwise it will be tough for you to get into
the game. If you don’t understand the characteristics of the map, you
won’t be able to time, move through the map in the fastest way and
it’ll be difficult for you to read your opponent. Of course it takes
time until you finally get accustomed to a new map, but it is more
efficient to spend some time alone on the map and learn where items are
located, or how to move on it, rather than wasting time in duels where
chances are high to get raped without seeing any key-item at all. I
will introduce you Campgrounds Redux and Vertical Vengence in depth in
another guide.
Psychology
After you have understood the above mentioned factors, then it’s time
for you to think about what your enemy is thinking and how he’s
behaving during a duel. This is important in order to adapt to new
situations and conditions which regularly change on a higher level.
Cooller was probably the best player ever who accurately read his
opponents and played with their emotions. For example, Cooller was one
of the first duelists on high level who constantly kept spamming a blue
colored chat-bind smiley. Players such as ZeRo4, Fatal1ty and other
pro-players barely made use of chat-binds at all before Cooler’s era.
Obviously there shouldn’t be a problem associated with these
chat-binds; however, Cooler kept spamming them especially during
situations where he could survive intense fights and ended up luckily
with some health. These situations especially hurt you when your
opponent plays so well, that he prevents any of your comeback attempts.
Given that you have learned to be patient and you acquired the
knowledge that sometimes one sole mistake of your opponent might be the
only key to return into a match, some situations still can get ****ed
up and when a player abuses such situations for his own favor, a game
can become totally messed up right away. Some might think that
Cooller resembled a disrespectful player, but others have the opinion
that his way of performing a duel was simply legendary and smart. I
mean consider your opponent or even yourself. You face an equally or
even better skilled player. You are able to deliver a very strong
performance, but it’s still hard to gain control and suddenly there is
finally a chance to do it, but you are overshadowed with bad luck. Long
story short, you die, but your opponent survives. Obviously you need to
stay calm, otherwise you risk losing your track, but in the next moment
a stupid smile appears on your screen and you think for one moment:
‘what a bastard’. Moments like these are the way how players such as
Cooller take advantage of you if you let them. Interestingly, after
several match-ups between CZM and Cooller, CZM also put a chat-bind
into his config which was simply ‘nice one’. You might think that his
bind served for situations when his opponents hit CZM in a nicely
fashion, right? Sometimes this was even the case, but most often he
spammed his bind after he himself was able to perform unbelievable
moves or frags. After such situations casual player would initially
think: this must be a cheat, or pure luck, or they just type [ENTER];
^; /q; Tab; [ENTER]. This combo is one of the many rage quits you see
on public servers. It is often hard to control emotions, for some it
works out when they simply let them out (i.e. yelling), but in most
cases it doesn’t. In my opinion it’s fundamental to control yourself,
otherwise traps like chat-binds will get you. Another example, SteLam,
another former pro-player didn’t show any emotions at all, no matter
how ridiculously he got fragged, there wasn’t any jerk at all.
Always try to think what you would do when you were your opponent.
If you succeed to read your opponent to some extent, you can do frags
more frequently and much easier. Of course, reading an opponent is
difficult, it is even more difficult, when your opponent tries to read
you as well, such games are also referred to mind games, and most often
become very intense. Never move brainless through the map, never
perform an action without meaning behind. You’ll notice bad moves when
they fail, therefore really analyze your demos if you want to improve
your performance. It really takes time, but it’s probably the most
efficient way to become better in a quick way.
Final Notes
I can assure you that you’ll see a lot of different players out there,
I recently met the following ones: the first two rage quit after 1 and
2 minutes, the third one started insulting me that I’m a cs-player with
+back, the fourth one agreed with the third one who was spectator at
this time, and the fifth one was sure it was pure luck. Nevertheless, I
won all matches and enjoyed them. As long as you enjoy the game and you
succeed there is absolutely no reason to change your style.
Take into account that:
- Respawn-fragging
is an essential element of the game, it’s annoying to get
respawn-fragged, but it’s even more fun to respawn-frag the opponent ;-)
- There are offensive, defensive and passive players, try to
adjust to each play-style, just because one opponent is uncomfortable
to play, it does not automatically mean that it’s a lost cause
- After you lost the map control, try to stack up, don’t
risk too much, stay calm, focus, even if it takes several minutes, your
patience will make you succeed in the long-run
- Enjoy the game, if you become frustrated, have a break –
it doesn’t make sense to play Quake full of anger, it makes everything
worse. Play hard, analyze your demos, search for better opponents,
watch demos of better players
It may sound stupid but in order to become better it
really takes time, patience and practice. If you’re willing to jump
these hurdles you’ll dive into the world of Quake and refuse to leave
it forever. Give it a shot.
|