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WAR-Insomniac

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The Keyboard Samurai View Drop Down
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Please....Listen to me whine

Joined: 01 May 2010
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Post Options Post Options   Quote The Keyboard Samurai Quote  Post ReplyReply Direct Link To This Post Topic: WAR-Insomniac
    Posted: 01 Oct 2010 at 2:57pm
Thanks for the feedback guys-- not many replies but they highlighted concerns i expected: New version, approx 100 changes since *6*;
*necris tentacles and statics provide cover and reduce spam.
*vehicles in what was called "the scorpion pit": includes 2 tanks and 2 scorpions - triggered when center node is captured.
*center node can no longer be hit/ spamm from the 2 cores.
*added 2 new paths for each team- jump pads up - easy route to orb.. and a path going down.
*added - secrets, triggers and events:
*countdown node - triggers some interesting map changes
*redeemer now easily accesible through a portal, if you can find the portal Smiley



Enjoy - and again let me know if there's any problems /- things you like-- things you do not like.
many thanks
TKBS
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Nootsac View Drop Down
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Post Options Post Options   Quote Nootsac Quote  Post ReplyReply Direct Link To This Post Posted: 02 Oct 2010 at 10:36am
no screenshots?
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The Keyboard Samurai View Drop Down
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Post Options Post Options   Quote The Keyboard Samurai Quote  Post ReplyReply Direct Link To This Post Posted: 03 Oct 2010 at 12:45am
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The Keyboard Samurai View Drop Down
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Post Options Post Options   Quote The Keyboard Samurai Quote  Post ReplyReply Direct Link To This Post Posted: 03 Oct 2010 at 12:49am

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PC VCTF-Insomniac
http://www.filefront.com/17405510/PC Vctf-Insomniac.rar
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PC WAR-Insomniac

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For Warfare Put bots on masterful at least, and appreciate they can be stupid.
Doors are breakable actors.
Deployables, additional paths, secrets, vehicles.Core Sequence etc - finalised.
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