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CTF-Seraph *7-4 update*

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Post Options Post Options   Quote Darkn3ss Quote  Post ReplyReply Direct Link To This Post Topic: CTF-Seraph *7-4 update*
    Posted: 20 Mar 2012 at 7:14pm
Name: Seraph
Game type: CTF
Status: WIP
Players: 7 - 14
Requirements: UT3 + patch 2.1 + Titan Pack

Promo picture!:

Dev:

Seraph is my first real brush map using almost brushes only
The map which has been, kind of an exhaust velve for my creativity and inspiration, has already seen alot of different visual styles.
But the following pictures represent the style I am current sticking with.

I am using textures used from Venom (UT99 based) which are all ripped off and edited by myself in Photoshop and illustrator.
I will release these assets later if somebody wishes to use them.

The map is going through a clean look, focused on gameplay and FPS. Inspiration comes alot from HOLP style maps.
My focus lies around colors since, imo, seems to be what lets UT maps breathe. So expect alot of team based colors, some smooth gameplay and
ofcourse the necessary Z-axis action as well.

Enjoy the WIP so far.




*Update 7-4*

This project is now 90% and near its ending.
I am planning to take another 5 days to look through all the geometry, fix botpaths, fix small mistakes, doing some extra stuff etc.
Therefor these are the last screenshots so far.
Hope you just a bit excited just like me :)



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Post Options Post Options   Quote ColossusSlayer Quote  Post ReplyReply Direct Link To This Post Posted: 20 Mar 2012 at 9:37pm
looks awesome to say its not even half done. Will look forward to playing it :)
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Post Options Post Options   Quote Darkn3ss Quote  Post ReplyReply Direct Link To This Post Posted: 21 Mar 2012 at 3:35am

Thanks bro :)

Still a very early stage.
Will post some new screenshots soon
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Post Options Post Options   Quote Darkn3ss Quote  Post ReplyReply Direct Link To This Post Posted: 21 Mar 2012 at 3:35am
@Veda, this is the map you played once :P
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Post Options Post Options   Quote The Keyboard Samurai Quote  Post ReplyReply Direct Link To This Post Posted: 21 Mar 2012 at 5:04am
Those FPS stats are a little worrying .

- I did not realize you were a mapper; ill try and check your timeline out at some point.
[maybe i should pay more attention to your signature ]
- Hook me up with an Uncooked file if you want some help, i would be happy to offer advice and ideas..
- I am a better teacher than i am a mapper because i get complacent with my own work.


p.s.
nice site. if i had a site id probably take more care with my stuff 
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Post Options Post Options   Quote Darkn3ss Quote  Post ReplyReply Direct Link To This Post Posted: 21 Mar 2012 at 9:44am
Originally posted by The Keyboard Samurai

Those FPS stats are a little worrying .

- I did not realize you were a mapper; ill try and check your timeline out at some point.
[maybe i should pay more attention to your signature ]
- Hook me up with an Uncooked file if you want some help, i would be happy to offer advice and ideas..
- I am a better teacher than i am a mapper because i get complacent with my own work.


p.s.
nice site. if i had a site id probably take more care with my stuff 

Thanks, yea its because I set up Dynamic Lights for these screenshots.
Removing them will be the key to drastically increase the FPS, since those dynamic lights are FPS killers.

And thanks will do. Always open for comments.

Its just a Wordpress blog. Just like stevelois from UOF has.
www.wordpress.com

Just make your own custom background in Photoshop and you have got yourself a website ;)
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Post Options Post Options   Quote DEVIL_associate Quote  Post ReplyReply Direct Link To This Post Posted: 21 Mar 2012 at 9:44am
dat map sounds really awesome =p cant wait to try it in pug
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Post Options Post Options   Quote Darkn3ss Quote  Post ReplyReply Direct Link To This Post Posted: 21 Mar 2012 at 9:45am
Hehe thanks bro <3
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Post Options Post Options   Quote Darkn3ss Quote  Post ReplyReply Direct Link To This Post Posted: 21 Mar 2012 at 8:19pm
Updated first post.
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Post Options Post Options   Quote ColossusSlayer Quote  Post ReplyReply Direct Link To This Post Posted: 21 Mar 2012 at 8:39pm
Lookin Epic brother :)
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Post Options Post Options   Quote Darkn3ss Quote  Post ReplyReply Direct Link To This Post Posted: 22 Mar 2012 at 6:40am
Thanks bro :)
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Post Options Post Options   Quote JACK Quote  Post ReplyReply Direct Link To This Post Posted: 22 Mar 2012 at 7:09am
complex enough, tell hidden armor / health places before u upload and i probably come to very first scrim,, my clan has manpower too, is this stridenx big or? 6-8 12-14?
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Post Options Post Options   Quote Darkn3ss Quote  Post ReplyReply Direct Link To This Post Posted: 22 Mar 2012 at 7:58am
Originally posted by JACK

complex enough, tell hidden armor / health places before u upload and i probably come to very first scrim,, my clan has manpower too, is this stridenx big or? 6-8 12-14?
 
Thanks. But bare in mind that this map is not even 40% done.
Armor and Health and weapons will come once all the geometry is finished.
4v4 to 6v6 will do pretty good on this map.
 
I am trying to create a good mix of open and closed range battles and area's, with enough Z-axis action to get some sick mid air combo's or weird 1kill bio's. Map is very straightforward and in the same way pretty complex, so flagrunners will have no problem losing followers.
 
The problem is with most CTF maps that its mostly one big open area that surrounds the middle section, which makes it harder to get the flag from enemy base to the own base. I see that it creates annoyances. Especially with experienced players in a pug which can really defend properly.
This map creates the ability to, once you leave the base, bounce of walls in the mid area to quickly lose opponents instead having to jump your way over a big middle section (CTF-Omicron) or (CTF-Reflection). DM-Bon3sc4p3r is a good example of an influence on this map.
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Post Options Post Options   Quote The Keyboard Samurai Quote  Post ReplyReply Direct Link To This Post Posted: 23 Mar 2012 at 3:22am
"Quote// Darkeness;bare in mind that this map is not even 40% done."

* When you get to 75% let me know, i will reserve comments till then :).
- Nice that you put in on the UT3 forum, i finally had a chance to look at your stuff :)
[unfortunately i cannot play them atm]

- i am looking forward to see how you choose to use PP and the emmisive lights for PS3, it is always different looking to the PC
- also i love how you are dedicated to the gameplay, [sorry but im not a HOLP Visuals fan, although i do understand the benefits of them]

- Layout looks sweet from what i can see; get some translocator holes/ tunnels to shoot through [thats always nice]
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Post Options Post Options   Quote Darkn3ss Quote  Post ReplyReply Direct Link To This Post Posted: 03 Apr 2012 at 2:55am
Originally posted by The Keyboard Samurai

"Quote// Darkeness;bare in mind that this map is not even 40% done."

* When you get to 75% let me know, i will reserve comments till then :).
- Nice that you put in on the UT3 forum, i finally had a chance to look at your stuff :)
[unfortunately i cannot play them atm]

- i am looking forward to see how you choose to use PP and the emmisive lights for PS3, it is always different looking to the PC
- also i love how you are dedicated to the gameplay, [sorry but im not a HOLP Visuals fan, although i do understand the benefits of them]

- Layout looks sweet from what i can see; get some translocator holes/ tunnels to shoot through [thats always nice]

Thanks Samurai, yea I have alot of WIP's going actually, but not enough time because im working 45h a week. 

For Seraph should be my best work so far.
Emissive lights should be good on PS3 but since its a different render, it should be slightly different then its bigger PC brother.

Thanks I really like the concept of HOLP since the maps are so detailed yet seem to run so smooth, even on my crappy laptop with internal graphics -_- 

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Post Options Post Options   Quote Darkn3ss Quote  Post ReplyReply Direct Link To This Post Posted: 03 Apr 2012 at 2:55am
New screenshots up soon.
PC Specs:

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Post Options Post Options   Quote YINYANG Quote  Post ReplyReply Direct Link To This Post Posted: 03 Apr 2012 at 3:10am
Maps are coming along nicely darkn3ss hope to see the new screen shots soon. Have you ever thought about creating a ctf map based on high rise from mw2? would be fun to setup flag room on either side like facing worlds only the map would of course be smaller. You can have a redeemer where the helicopter sits on top of the middle building. It seems like there would be tonnes of routes to take , like the underground passages with narrow corridors for intense gun fights and including jump boots to get the flag carrier on top of adjacent buildings. Just a thought of course but it would be like a mixture of facing worlds and reflection, only with the additional routes where you can easily bypass snipers camping in either building because of the smaller size.


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Post Options Post Options   Quote Darkn3ss Quote  Post ReplyReply Direct Link To This Post Posted: 03 Apr 2012 at 3:23am
Originally posted by YINYANG

Maps are coming along nicely darkn3ss hope to see the new screen shots soon. Have you ever thought about creating a ctf map based on high rise from mw2? would be fun to setup flag room on either side like facing worlds only the map would of course be smaller. You can have a redeemer where the helicopter sits on top of the middle building. It seems like there would be tonnes of routes to take , like the underground passages with narrow corridors for intense gun fights and including jump boots to get the flag carrier on top of adjacent buildings. Just a thought of course but it would be like a mixture of facing worlds and reflection, only with the additional routes where you can easily bypass snipers camping in either building because of the smaller size.

Thanks Yinyang. Yo idea's are always welcome and this is actually a good one.
High rise has always been a good map 2 play.

Chochy already asked if I could remake BO - Nuketown, but its pretty hard since you have to make the assets by yourself. Will look into this.
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Post Options Post Options   Quote The Keyboard Samurai Quote  Post ReplyReply Direct Link To This Post Posted: 03 Apr 2012 at 4:29pm
I don't think it would be that hard to do MW maps;
- 90% of the assets are available for free; its just generic war/ stuff right?

- The problem would not be getting assets; as much as finding good assets that do not require optimisation;
- High poly assets that you use infrequently are not that great; static mesh should be items that can be used in many instances.
** {replicated/ changed and re-textured in many ways; essentially using only very few mesh to suit ones needs.}

- A mw map pack however would resolve this, much like i did with my mirror's edge City.

** and don't forget the maps are designed for the game; it is very frustrating to turn opposing gameplay elements into map conversions [i know from exp]

- Now back on topic; 

HTTP Error 404.0 - Not Found

The resource you are looking for has been removed, had its name changed, or is temporarily unavailable.


^^ do you have a link, i have not tried this map yet.
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Post Options Post Options   Quote Darkn3ss Quote  Post ReplyReply Direct Link To This Post Posted: 07 Apr 2012 at 3:54pm
Originally posted by The Keyboard Samurai

I don't think it would be that hard to do MW maps;
- 90% of the assets are available for free; its just generic war/ stuff right?

- The problem would not be getting assets; as much as finding good assets that do not require optimisation;
- High poly assets that you use infrequently are not that great; static mesh should be items that can be used in many instances.
** {replicated/ changed and re-textured in many ways; essentially using only very few mesh to suit ones needs.}

- A mw map pack however would resolve this, much like i did with my mirror's edge City.

** and don't forget the maps are designed for the game; it is very frustrating to turn opposing gameplay elements into map conversions [i know from exp]

- Now back on topic; 

HTTP Error 404.0 - Not Found

The resource you are looking for has been removed, had its name changed, or is temporarily unavailable.


^^ do you have a link, i have not tried this map yet.

No its still a WIP as you could have read.

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Post Options Post Options   Quote Darkn3ss Quote  Post ReplyReply Direct Link To This Post Posted: 07 Apr 2012 at 3:55pm
Updated first post
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Post Options Post Options   Quote Darkn3ss Quote  Post ReplyReply Direct Link To This Post Posted: 19 Apr 2012 at 3:17am
Almost done :)
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