This is my promo movie for CTF-Seraph. Its a 100% finished and ready to be cooked. It will be the second map I will bring out next week. Apologies for a bit off quality. Youtube did not really like my HD recording? lol.
Anyway, this is just to give you all a good look in what the map will be like.
[TUBE]http://www.youtube.com/watch?v=wB0bwNT-rj8[/TUBE]
CTF-Seraph was a 6 day project in total. The plan was, to create a very straightforward CTF map, with lots of options for all playing roles. Either defending, mid or running, and at the same time giving it a cool clean look with for example some good neon lights
The custom textures used in the map, are all made by myself in Paint.net and Adobe Photoshop and will be distributed along with the next map.
http://imageshack.us/photo/my-images/834/screenshot103x.jpg/" rel="nofollow"> http://imageshack.us/photo/my-images/39/screenshot104btzf.jpg/" rel="nofollow"> http://imageshack.us/photo/my-images/442/screenshot106a.jpg/" rel="nofollow"> http://imageshack.us/photo/my-images/856/screenshot109gd.jpg/" rel="nofollow">
The sky texture was a bit of work and is sadly not very much shown in the level. Thats okay. Its just to give that little bit of purple lightning that I wanted in the map.
http://imageshack.us/photo/my-images/259/screenshot107x.jpg/" rel="nofollow">
Map sequences:
The yellow stripes in the mid area where the shieldbelt lurks will glow when the shieldbelt is spawned. This could provide a tactical option and a cool effect in the map.
Enjoy in advance. Map will be distributed next week along with CTF-Origin and textures :)
http://imageshack.us/photo/my-images/10/ctforiginpromopic.jpg/" rel="nofollow">
DONE. Will be distributed with the next map.
CTF-Origin by Darkn3ss
Playercount: 3 to 6 StaticMeshes: 293 InterpActors: 27 Kismet Sequences: 3 - Red base spotlight flickering when enemy grabs flag - Blue base spotlight flickering when enemy grabs flag - Water raise and drop when shieldbelt is spawned. DynamicWaterVolume is taken with the raise and drop
Theme: A_Music_Foregone (For example used in CTF-Facing Worlds) FPS: Red flagroom - 40-70fps Blue flagroom - 40-70fps Mid hall - 80-90fps
Description: An abandoned small and hidden Necris temple at the foot of a tall forest. With wars raging above and the disrupting skies, the remaining necris flew back into their hidden temple secretly training more infectors to conquer this world.
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Aigh, so KhaoTiC from the Epic Forums saw my troubles and rushed me with this solution :) I have regained full control off this map and still building. Plus, KhaoTiC found this map interesting so he decided to help me out :D
Warning. The next couple of pictures might burn some retina's. Enjoy so far.
CTF-Celestial (50%) by Darkn3ss and KhaoTiCx
http://imageshack.us/photo/my-images/804/screenshot86q.jpg/" rel="nofollow">
Red flagroom is finished :)
http://imageshack.us/photo/my-images/845/screenshot96u.jpg/" rel="nofollow">
Quickrun room is almost finished. Only the turbo remains.
http://imageshack.us/photo/my-images/249/screenshot97a.jpg/" rel="nofollow">
Thanks to Khaotic to fix this room for me. Had some trouble adjusting the lighting http://imageshack.us/photo/my-images/442/screenshot98d.jpg/" rel="nofollow">
The crystal middle border. Oh man. Visuals explode right here. Its really tight.
http://imageshack.us/photo/my-images/5/screenshot95y.jpg/" rel="nofollow">
Right side room is finished as well. It holds 30 tight pads and Flak Cannon + ammo
http://imageshack.us/photo/my-images/6/screenshot89h.jpg/" rel="nofollow">
Left side room is finished :) Holds a Shock Rifle + Ammo and 1 Medium Healthpack
http://imageshack.us/photo/my-images/703/screenshot90eb.jpg/" rel="nofollow">
Left side room 2 is finished. http://imageshack.us/photo/my-images/213/screenshot91k.jpg/" rel="nofollow">
This room has 2 elevators going to an upper level. This will have a large cable elevator all the way to the side room in the blue base. A round techy platform will ride this (more soon about this!) http://imageshack.us/photo/my-images/405/screenshot92s.jpg/" rel="nofollow">
The crush room is finished. Thanks Khaotic to help me with this sequence. It was damn hard. Excuse me for the blackness over there. That should be the entrance looking from the blue base. (but it isnt there yet LOL) The crushing strips are gone. It required more interpactors and more sequences (concludes: higher MB file -_-)
http://imageshack.us/photo/my-images/12/screenshot93it.jpg/" rel="nofollow">
Crushing sequence in progress from a switch I have not shown. The crushers just started to move.
http://imageshack.us/photo/my-images/805/screenshot94a.jpg/" rel="nofollow">
Crushers crushed. Lol that sounded weird. But this is it. It takes up about 4.5 seconds for the room to get crushed. Along with all the trash with it.
Its halfway finished now. I can't say how awesome this map is gonna be due to a fast paced gameplay and some traps that you will absolutly gonna love. Its up to Khaotic now to finish some little ****ty things in the red base before we copy the whole red base to the blue base and adjusting lightings.
STAY TUNED!
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Download the complete file PC+PS3 HERE. Its password encrypted: Pass = improve http://www.mediafire.com/?jjniqqhapscb0bk" rel="nofollow - http://www.mediafire.com/?jjniqqhapscb0bk
Screenshots and readme are included in the folder. Thats all, have fun!
------------- PC Specs:
Intel i5-4960K 3.4GHz Crucial Sport 16GB 1866 RAM GeForce GTX970 4GB VRAM Antec 1100 Tower Case NZXT Sleeved Blue LED Kit 1M 2x 2TB Seagate HDD 2x 256GB Samsung SSD
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